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1. glitch? , prehistoric item? or simple luck - in Feedback/Requests [original thread]
Lol
- by Y0UR NAME HERE - at 2016.01.08 16:50:00
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2. remove tanks from ambush - in Feedback/Requests [original thread]
Av is overpowered, however vehicles and Av have been through a lot. Tanks took many nerfs while Av took many buffs. I personally don't think they should be separated in different ambush modes, this isn't cod. If there's something bothering you,...
- by Y0UR NAME HERE - at 2013.03.23 00:27:00
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3. A tank game mode AND nerf AV weapons - in Feedback/Requests [original thread]
Heligg wrote: Yes i'm a tank guy. And i think they suck. Now we rarely see a tank last more than 5 min on the field in ambush. So AV weapons need to be nerfed. But doing that would only get us in an endless loop of nerfing and tweaking. So i...
- by Y0UR NAME HERE - at 2013.03.23 00:14:00
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4. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Marston VC wrote: PROBLEMS WITH CURRENT LASER STATS: currently the laser rifle can insta-melt people at medium-long range after its charged up a bit. This makes it difficult for our militia grade noobs to survive if they weren't paying attentio...
- by Y0UR NAME HERE - at 2013.03.02 05:07:00
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5. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Jathniel wrote: I like your idea OP. I really do. I don't however think you need a new class of tanks to pull it off though. Simply adding those illustrated options to currently existing tanks would be great, and I'm sure tank users would agr...
- by Y0UR NAME HERE - at 2013.03.02 00:44:00
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6. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Severus Smith wrote: Background There is a current imbalance on the battlefield. Tanks (current HAV's) can lay down serious damage, can redeploy rapidly across the battlefield, and are perfect for assaulting positions. They are the vehicle ve...
- by Y0UR NAME HERE - at 2013.03.02 00:18:00
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7. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Korvin Lomont wrote: Thor Thunder Fist wrote: KalOfTheRathi wrote: the problem right now is almost all gunnlogi's and madraugers have proto mods on them. and you were trying to kill them with standard tier stuff(ok maybe a little abo...
- by Y0UR NAME HERE - at 2013.02.28 01:21:00
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8. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Balzich Rotaine wrote: Oh snap! We are doing tanks now! Ok here goes. I think tanks should have a hover ability that automatically kicks on when they are near proximity mines so they don't get blown up. I think tanks should have an emp emitter ...
- by Y0UR NAME HERE - at 2013.02.25 06:25:00
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9. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Villanor Aquarius wrote: Swarms are definitely frustrating against both tanks and dropships. The AV nades though are the thing that is too powerful right now. You are absolutely right about shield tanks, they take incredible amounts of damage f...
- by Y0UR NAME HERE - at 2013.02.25 05:56:00
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10. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Coleman Gray wrote: Tanks are fine, If people spend the ISK and SP into being an AV character then they should be good at what they do. The problem is the free anti-armour class that provides everyone with more than enough fire power to take ou...
- by Y0UR NAME HERE - at 2013.02.25 05:18:00
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11. Suggestions for balancing tanks in ambush. - in Feedback/Requests [original thread]
lowratehitman wrote: WR3CK HAVOC wrote: Suggestions for balancing tanks in public ambush. I think any one of these would help ambush mode. High level tanks are currently god mode and pretty ridiculous to use in public ambush. 1 Only allow m...
- by Y0UR NAME HERE - at 2013.02.25 04:18:00
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12. Suggestions for balancing tanks in ambush. - in Feedback/Requests [original thread]
WR3CK HAVOC wrote: Suggestions for balancing tanks in public ambush. I think any one of these would help ambush mode. High level tanks are currently god mode and pretty ridiculous to use in public ambush. 1 Only allow militia tanks. 2 force te...
- by Y0UR NAME HERE - at 2013.02.25 03:21:00
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13. Orbital strikes - in Feedback/Requests [original thread]
Eris Ernaga wrote: KalOfTheRathi wrote: Rats. I thought this was the QQ Kitten that had never gotten an OB and wanted them to be easier to get. More with the Searching. But, while I am here I might as well fire the volley I had previously l...
- by Y0UR NAME HERE - at 2013.02.25 01:57:00
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14. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Vermaak Doe wrote: Y0UR NAME HERE wrote: Vermaak Doe wrote: Either buff tanks or nerf Av, never both. Why I want either or. But a lot of the tank stuff needs fixed as well, regardless of buff\nerf. Also marauders (which are battles...
- by Y0UR NAME HERE - at 2013.02.25 01:49:00
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15. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Vermaak Doe wrote: Either buff tanks or nerf Av, never both. Why I want either or. But a lot of the tank stuff needs fixed as well, regardless of buff\nerf.
- by Y0UR NAME HERE - at 2013.02.25 01:30:00
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16. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
There's a few issues with tanks I'd like to have a chat about. Currently skilled AV can do terrible things to our tanks that will make us corner cry and hide behind the redline or simply die. It takes only 1 mind you, and AV isn't a hard thing ...
- by Y0UR NAME HERE - at 2013.02.25 00:52:00
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17. Alphabet tutorial for CCP - in Feedback/Requests [original thread]
KING PDIGGY wrote: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z That's how you organize contacts. +1, yes!
- by Y0UR NAME HERE - at 2013.02.24 23:23:00
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18. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Zero Harpuia wrote: Heimdallr69 wrote: Zero Harpuia wrote: You nerf the HMG's range, you should nerf the AR and Sniper as well. As for HMG being 'easy mode' it is only better for one v one. In the current environment of run-n-gun idiocy ...
- by Y0UR NAME HERE - at 2013.02.20 00:35:00
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19. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: The OP, and those that agree with him, are just too deficient to understand that the changes they want made to the SWARM will make it a longer range and heavier damage weapon than a forge gun that can be carried by anyo...
- by Y0UR NAME HERE - at 2013.02.19 05:32:00
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20. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Vermaak Doe wrote: Y0UR NAME HERE wrote: Vermaak Doe wrote: Trading a buff for dumbfire is an obvious nerf. Apparently. I mean jesus, 10m splash doing 1000+ damage to vehicles at the speed of a forge gun is totally a nerf. Good luc...
- by Y0UR NAME HERE - at 2013.02.19 04:56:00
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